Nimble Programming
From Gneu.org
Bringing your console to life.
One thing that I hate is when I open up a programming book and the first three chapters are what a mouse is, what a keyboard is, what is a monitor and worse yet – what is a computer. I realize that these topics are very important to know, because of interaction and the like, but I find it a monotonous and mind numbing discussion, and I won’t continue the terrible attribution of the idea that programming is boring. Besides, the majority of the people who are reading this have already been exposed to computers, and lets face it, if you cant tell the difference between a monitor and a keyboard or if you dont know where your PCI slot is, if you dont know the highest rate of transfer of an AGP port... etc if you dont know computers you probably dont know programming.
Thusly, i am going to assume a few things
- You know what a computer is.
- If you don't than you have no business here. You should go back to school or open up one of the books that i will add to the wiki's ISBN listing, and read the first chapter. Sorry.
- You have a copy of a c compiler. All should work, no matter the version or company/dev team that created it.
- The only real difference i have come across, on the grand scheme... some compilers tend to be more grouchy and anal than others. I prefer the Microshaft Visual Studio, and have a link to get the latest one if you are interested. They are giving it away for free until November of this year (2006).
- You are using Microsoft Windows.
- I am not thought of as much of a developer because i prefer to not dive into Linux, but the fact of the matter is that until i have a reasonable amount of games software developers over on Linux i am not going to make the move. I have been building applications of a wide range and, until recently haven’t even had a request for a Linux compatible application. Rest assured, however. The things that we are going to go into with C are easily portable.
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